"History is a wonderful thing, if only it was true"
-Tolstoy

Sunday, August 26, 2007

2nd Life gets more "real"

Game | Life - Wired Blogs:
"Second Life Bank Run Imminent?"

Another market for CountryWide?

More here:

Technology Review: Money Trouble in Second Life:

"Money Trouble in Second Life A series of upsets could spell trouble for Second Life's virtual economy."

and here

A credit crunch in cyberspace | Trouble in paradise | Economist.com:

"The banking crisis finds an echo in Second Life"

More:
Virtual Economies: Regulating Second Life - Valleywag

and

When Virtual Crises Turn Real - Technology - CFO.com:
"Real-world regulators may be largely ignoring virtual worlds because it is unclear what there is to regulate. Do virtual currencies, islands, and buildings have real value? Although they are in demand within Second Life, Zdanowski explains that such assets really just function as intellectual property. As of this month, 9,541 islands have been bought, according to Second Life's Website; users who spend about $1,675 (the green ones) to purchase one are actually just renting space on Linden Lab servers. What they do on those islands is up to them, but Linden Lab has certain advantages that agencies such as the SEC do not when fighting fraud. 'The threat is there, the danger is there,' says Zdanowski, who serves as CFO, central banker, and, in effect, chief regulator. 'The reality is that unlike the real world, in Second Life it just so happens that we know everything that happens.'"

Remember, in "2nd Life" you can't run out of Real Estate, they can, and do , always make more of it.

Just fire up another server, and with Moore's Law, it gets cheaper (For Linden Labs) all the time.

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